No tutorial for Syberia 2, after all the game system is anything but difficult or not very intuitive. I have no intention of ruining the most beautiful twists! Under the snow Remember then that Hans is very sick, and in many situations you will find yourself seriously fearing for his life. all Kate's efforts will be directed at helping his friend Hans Voralberg, and although it may seem uninteresting at first sight, after a few hours of play you will find that instead this new light will give a whole new charge to the gaming experience, greatly increasing involvement. And it is precisely this psychological evolution to which I referred: for the first time in a video game you will find yourself playing not to get something for yourself (in the sense of your character), or a "greater good" in general.
Aware of this change in the lawyer, those of his law firm decided not to accidentally hire a person to take back the beautiful Kate.īut as we said, Kate has changed compared to the past: the closeness to Hans will lead her more and more to worry about the problems of the old friend, both health problems and problems of spirit. the phone is still present in the game, and it will naturally have an important role in some moments of the plot, but you will find that on most occasions Kate will refuse to answer calls, and above all will refuse to do them. Do you remember the cell phone that the girl carried around in the first game, and that kept ringing constantly keeping her busy? Well. The most obvious consequence is his decisive cut in relations with the past, and therefore with his home and his work. To understand it, you must first realize the fact that in Syberia 2 our heroine in some ways becomes a new character, completely detached from Kate who was once. His psychological evolution, although very progressive and gradual, at the end of the adventure will be entirely clear to you, especially when compared with the protagonist of the first game Kate. You will get to know various people, during your adventure, and the most important and beautiful aspect of the story is that Kate will be the character you will learn to understand and appreciate the most. If in any Tomb Raider it is certainly indispensable to vary the game map a bit, in a product like Syberia this necessity even goes into the background: the story evolves so as to totally involve the player in the magnificent atmosphere in which Kate Walker is inserted, creating a real alternative reality made almost tangible by the splendid characterization of the characters. In reality you will not regret this choice by programmers. It might seem that the lack of variety of settings is a flaw in the game. Syberia 2 takes place entirely in an endless snowy landscape, among little inhabited towns, strange temples frequented by monks with even more strange rules, railway stations closed for fear of thieves and so on. But does this island really exist? Is it perhaps the delusions of an old man who is a bit crazy, now close to leaving this life and taken by his dreams? You will discover that the answer, to Kate, does not matter: what matters, for our digital alter ego, is to help a man with an extraordinary mind to follow his dream. The story begins right where we left it: Kate, fascinated by Hans's stories, jumps with him on the train that will take her, the old man and the Oscar automaton to Syberia. together, of course, with exceptional graphics, a fabulous setting, and absolutely charismatic characters.Īnd guess what? These are all elements that you will find in the following that Sokal has designed for you.
But the strength of the first Syberia was precisely the particular plot, completely unconventional. It might seem a naive, somewhat absurd story. Commitment and dedication amply rewarded by the players, who have joyfully joined the dreamlike and fascinating story of Kate Walker. And the proof was just the first Syberia, a splendid game, which showed the gaming world the commitment and dedication of its creator Benoit Sokal. If it is true that games of that type are now very rare, it is completely false that the genre does not attract its customers anymore. How many times have I read on the forums: "Games like Monkey Island have disappeared, they don't sell anymore". One cannot but begin the review of Syberia 2 without remembering that the previous chapter of this series, the first mythical Syberia, fell like a godsend for the now-extinct people of graphic adventure players. are you ready to dream again, in search of the lost Mammoths in Syberia 2. Kate Walker is back, and this time the journey to the mysterious, distant Syberia could really come to an end.